
The method A Day in a Life is used to envision what a person's life might look like in a defined future.

The Futures Wheel method aims to identify the consequences and effects of a specific problem.

The Branching method is used to explore the long-term effects of the problem.

Time Traveler is a method used to create future profiles based on previously gathered information.




People can create and write there thoughts down in the booths.

You can observe for yourself or with others.

After a long day out in the field, Magnus is completely exhausted and collapses onto the bed. On top of the physical fatigue, he feels disappointed with the job he was forced into and is not satisfied with. A sense of discontent grows within him.

Magnus heads to the community's shared gathering place for self-expression, The Pyramid of Emotions.

Upon arrival, Magnus glances at the sculpture and finds inspiration from others who have expressed there feelings and thoughts.

He sits down in one of the booths and begins writing down his feelings, thoughts, and opinions. "Feels good to get it all out!" Magnus thinks for himself.

Once finished, Magnus places his note on the pyramid above the ones he related to. A conversation within the collective is in full swing!

A dialogue with another village resident begins. They start discussing sensitive topics they had kept inside and previously hadn’t dared to express.

Afterwards, Magnus walks home with a friend. They reflect on the day and their time at the Pyramid of Emotions. Both feel relieved to have expressed their feelings—through writing, drawing, and conversation.